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Gears of War 4 DLC - MP_OldTown Concept Art

Happy to share some more of the work I have done on the DLC maps for Gears of War 4. It was a very interesting and intense process of development and pushing to improve everything we do as a team constantly, and I am very proud of the results we have achieved and continue to achieve with every new map we make. The process on the concept art side has been largely the same, but we have been doing loads of design work and experimenting with different techniques to convey as much information as we can to our environment artist, asset artists, vfx, lighters and technical artists.
Credit for the actual work on OldTown goes to - environment art by Floyd Billingy, Ainsley Langford, Jacob Mandt, Angelo Dal Pra, lighting by Liam Reid, VFX art by Daniele Dinacci, tech art by Raouf Bejaoui and leadership by Jason Flanagan and our Art Director - Tim Appleby!

Not too much overpainting on this image - most of it is basically a screenshot close to the finished state of the map, with adjustments to materials, colors with a small amount of additional detail.

Not too much overpainting on this image - most of it is basically a screenshot close to the finished state of the map, with adjustments to materials, colors with a small amount of additional detail.

The first concept, that steered the map towards its final look. I really wanted the village to be inspired by eastern european architecture, and thought, why not traditional architecture from where I grew up.. :)

The first concept, that steered the map towards its final look. I really wanted the village to be inspired by eastern european architecture, and thought, why not traditional architecture from where I grew up.. :)

Early architectural exploration for both the village architecture and the UIR outpost.

Early architectural exploration for both the village architecture and the UIR outpost.

Early architectural exploration for both the village architecture and the UIR outpost.

Early architectural exploration for both the village architecture and the UIR outpost.

Detailed line drawing to figure out the modular village architecture as in-depth as I could, with the introduction of material cues.

Detailed line drawing to figure out the modular village architecture as in-depth as I could, with the introduction of material cues.

Initial exploration of the possibilities and variety that the architecture set could provide

Initial exploration of the possibilities and variety that the architecture set could provide