I am extremely happy to finally share some of the work I've done for Gears of War 4 Multiplayer. I have had an amazing time working one one of my favorite franchises ever. The concepts here are done as overpaints on top of existing geometry rendered in UE4 in a few passes, like AO, Diffuse, Lighting etc., combined and painted over. The process have been explained quite well by my colleague Andrew Porter right here - https://www.artstation.com/artwork/Yqklb.
Credit for all the asset work used for the overpaints goes to the awesome talanted environment art teams at Splash Damage, The Coalition and Outsourcers, big thanks to all of them.
Don't forget to check out all the rest of the GoW4 posts from our world builders and concept artist, a lot of really inspiring work from everyone.