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Gears of War 4 DLC - MP_BloodDrive Concept Art

Happy to share some of the work I have done on the DLC maps for Gears of War 4. It was a very interesting and intense process of development and pushing to improve everything we do as a team constantly, and I am very proud of the results we have achieved and continue to achieve with every new map we make. The process on the concept art side has been largely the same, but we have been doing loads of design work and experimenting with different techniques to convey as much information as we can to our environment artist, asset artists, vfx, lighters and technical artists. Hence we have adopted some line drawing techniques, quick lighting paintovers during various stages of development alongside our usual polished concepts.
Credit for the actual work on Blooddrive goes to - Ainsley Langford, Floyd Billingy, Mihail Isaakidis, Paul Widelski, Liam Reid, Ali Khalil and our Art Director - Tim Appleby

Developing architecture for the Rail Bridge in the middle of the map. Used a lot of existing assets to kitbash and then overpaint

Developing architecture for the Rail Bridge in the middle of the map. Used a lot of existing assets to kitbash and then overpaint

Some additional designs for the Rail Bridge

Some additional designs for the Rail Bridge

Materials, signage, some extra designwork during later stages. Mostly an overpaint over existing geometry.

Materials, signage, some extra designwork during later stages. Mostly an overpaint over existing geometry.

Initial architectural and form language exploration

Initial architectural and form language exploration

Developing architectural styles for the buildings in the map. done over very rough grey boxes that I arranged myself.

Developing architectural styles for the buildings in the map. done over very rough grey boxes that I arranged myself.

Iteration on the interior spaces to establish architecture. Done over rough grey boxes.

Iteration on the interior spaces to establish architecture. Done over rough grey boxes.