Happy to share the last bunch of the work I have done on the DLC maps for Gears of War 4. It was a very interesting and intense process of development and pushing to improve everything we do as a team constantly, and I am very proud of the results we have achieved and continue to achieve with every new map we make. Getting to design the submarine was an exciting process, gave me a chance to use some knowledge of 3d I have gathered over the years and try and honor the design legacy that James Hawkins has left(so hard to live up to those standards!)
Credit for the actual work on LiftApex goes to - most of the concept art by Manuel Dupong and Robert Lund,environment art by Ben Cottage, Matthew Macer, Craig Payne, Matthias Riegler, Jacob Mandt, Angelo Dal Pra, asset work by Mike Isaakidis lighting by Emma Howard, VFX art by Sergi Salvador, tech art by Matthijs Verkuijlen and leadership by Jason Flanagan and our Art Director - Tim Appleby!